Digital skills do not have to be technological skills. We are going to analyse how the digital world is being approached in education from various points of view and we are going to propose concrete corrective solutions, live and in real time.

Digital context framework | Datification in education | Open knowledge and free access | Curriculum design beyond technophobia or instrumental reductionism | Computational literacy and thinking | Digital rights, code auditability, interoperability of formats | Data Detox to reduce our digital footprint | Video games: potentials and problems.

Recognised as 20 teacher training hours (see details here) .

TRANSLATION TO ENGLISH, CATALAN AND SPANISH

 

12 JULY 2022

MORNING

8h30OPENING

9hWELCOME ADDRESS

Presentation of the dynamics of the Congress

9h15 -11h45 – CONTEXTUAL FRAMEWORK

The birth of digital culture and the fight for digital rights: from the invention of the Internet and the web to GAFAMs
Florencio Cabello Fernández-Delgado, Union delegate in the Company Committee of the UMA and founder of the JER. Collaborator of the social and cultural center of citizen management, la casa Invisible of Malaga

Geopolitics of digital technology
Andrea G. Rodríguez, principal investigator of Digital Policy Analysis, European Policy Centre (Brussels)

Digital philanthrocapitalism in education
Geo Saura, Serra Hunter Fellow in education policy at the Universitat de Barcelona

Proposal for a sovereign and democratic digitalisation of Europe
Simona LeviXnet director, coordinator of Proposal for a Sovereign and Democratic Digitalisation of Europe and Roberto Cuillo, head of communication and close collaborator of the prematurely deceased President of the European Parliament David Sassoli and staff of the Vice-President of the European Parliament

The virtual environment DD, an example of public-community collaboration
Arnau Monterde, Director of Democratic Innovation at Barcelona City Council, Marc Pérez, representative of the Commissioner of Digital Innovation of the City of Barcelona, and Pau González, Councillor for Education at Barcelona City Council

11h45-12h – BREAK

12h-14h – DATIFICATION IN EDUCATION

Introduction: the issue of digital rights and their impact on the educational sphere
Cecilia Bayo, Head of the Education Unit at Xnet

DATIFICATION IN EDUCATION: PERSPECTIVES AND CASE STUDIES (I)

The culture of Children’s rights to privacy: The state of data
Jen Persson, Director and founder of the NGO Defend Digital Me that campaigns for children’s privacy and digital rights in the UK education and wider public sector

Microsoft 365 banned in various fields of education in the Land Baden-Württemberg
Inga Klas, member of the platform Unsere Digitale Schule, initiator of the procedure (Germany)

Parents create a school app and the city council calls the police: the story of Öppna Skolplattformen (Open School Platform)
Christian Landgren, member of Öppna Skolplattformen (Sweden)

 

AFTERNOON

16h-18h30 – OPEN ACCES IN RESEARCH AND EDUCATION

Open educational resources
Ignasi Labastida i Gema Santos, Paola Corti and Javiera Atenas
Panel organised by the Centro de Recursos para el Aprendizaje y la Investigación (CRAI). Introductory session and practical session.

18h30-18h45 – BREAK

18h45-19h15 – INTERVENTION BY THE MINISTER OF UNIVERSITIES

Lecture by Joan Subirats, Minster of Universities of the Government of Spain

19h15 – 20h30 – DATIFICATION IN EDUCATION: PERSPECTIVES AND CASE STUDIES (II)

Young people’s experiences of distance education technologies
Valerie Steeves, full professor at the Department of Criminology, University of Ottawa (Canada)

Teacher and Student Privacy: Report Card and Educator Toolkit
Leonie Haimson, founder of Parent Coalition for Student Privacy (USA)

Digital rights for a positive digital culture in education
Jason Kelley, Electronic Frontier Foundation, historic digital rights organisation (USA)

13 JULY 2022

MORNING

8h45 – OPENING

9h15-12h – CURRICULUM DESIGN

Introduction: critical contextual analysis of the concepts of digital skills, digital culture and digital strategy in education

DIGITAL COMPETENCES AS A POSITIVE DIGITAL CULTURE BEYOND TECHNOPHOBIA OR INSTRUMENTAL REDUCTIONISM

Learning analytics: the state of the arts
Juliana Raffaghelli, Research group in Education and ICT (UOC). Tenured Assistant Professor in Educational Research Methodology at the University of Padua

Presentation of “Kids Online. A Parents Guide” del BRIS, Children’s Rights in Society and the Prince Carl Philip and Princess Sofia’s Foundation of Sweden
Xnet, Institute for Democratic Digitalisation (we thanks to Amelia Andersdotter, head of Dataskydd.net for her advice)

Quintivium
Artur Serra, deputy director at i2CAT

Challenging the institution on how to apply Open Education: the case of the Direction du Numérique of the French government
Alexis Kauffmann, founder of Framasoft and project manager for free/libre software and educational resources at the Digital Directorate of the French Ministry of Education

 Challenging the institution on how to apply Open Education: the case of the Escola d’Administració Pública de Catalunya (School of Public Administration of Catalonia)
Ismael Peña-López, director of the Escola d’Administració Pública de Catalunya

12h-12h15 – BREAK

12h15-14h – DIGITAL LITERACY AND COMPUTATIONAL THINKING

What do we talk about when we talk about computational thinking?
Fernando Posada, ICT coordinator in CEIP Costa Teguise-Lanzarote

Hacker/maker spaces: technology expertise and creativity as experiential habit
Annika Richterich, assistant professor of Digital Culture at Maastricht University (The Netherlands)

STEAM and digital culture
Digna Couso, Director of the Centre de Recerca per a l’Educació Científica i Matemàtica of the Universitat Autònoma de Barcelona

Reading, Writing, Programming: ToolboX.Academy as a computer literacy project
Francisco José Vico Vela, professor of artificial intelligence at the University of Malaga

 

AFTERNOON

16h-18h – FIRST WAS THE CODE: DIGITAL RIGHTS, AUDITABILITY, INTEROPERABILITY IN EDUCATION. DD FLOSS, A TOOL AS PART OF AN ECOSYSTEM
DD and relevant international experiences of open source software present their work. By the developers IsardVDI, 3ipunt, eXO, Maadix and Xnet. With the participation of Free Software Foundation Europe, Moodle, Big Blue Button, Etherpad. Preparation for the DevOps Room on the 14th.
 

18h-19h – WRAP UP: OPEN KNOWLEDGE, A POSSIBLE FUTURE FOR EDUCATION

Key-Note organized by the Open Knowledge Foundation (OKFN).

Would it be still possible to seize the potential of digital to deliver a radically different learning experience and a robust education community, that does not depend on both content and tech monopolies? What needs to change to make it happen?

Nick Couldry, sociologist, media and communication expert (United Kingdom)

14 JULY 2022

SESSIONS FOR EVERYBODY AND FOR TECH PEOPLE

For tech people

10-15h – INTERNATIONAL DEVOPS ROOM AROUND THE DD TOOL (ROOM A)
Activity in English
A call for local and international talent for developers and system administrators. A technical session on the software and systems architecture used in the DD tool for the Democratic Digitisation of Education. The current DD tool will be explained and analysed, and it will be discussed at a technical level how it can evolve to become a scalable and sustainable tool.
By the developers IsardVDI, 3ipunt, eXO and Xnet.

Workshops for everybody

16-18h – DATA DETOX WORKSHOP FOR THE WHOLE FAMILY (ROOM B)
Registration required
Simple tricks to learn how not to leave so many traces of our personal data on the internet and to regain control of our online information.
Based on the TacticalTech manual, by Xnet, Radaub and P. Castaño.

18-20h – VIDEO GAMES WORKSHOP: POTENTIAL AND PROBLEMS (ROOM B)
Registration required
Video games will be presented as a cultural product and a powerful tool for socialisation and the construction of realities, as a space in which to imagine new social, political and economic systems together. We will show their potential and problems, analysing them from the perspective of critical thinking and providing the participants with tools to get to know them, reflect, carry out critical gaming practices and be able to transmit and share the knowledge acquired with young people and children.
Workshop by ArsGames.